Nexuiz v2.4 to v2.4.2 Patch
| File | Nexuiz v2.4 to v2.4.2 Patch |
|---|---|
| Filename | nexuizpatch-24-to-242.zip [ download now ] |
| File Size | 61.13 MB |
| File Type | Patch |
| Date Added | 21:46 13th May 2008 |
| MD5 Checksum (?) | e45dcb4081c3e458e4fb7218f68c4ec5 |
| Last Downloaded | 22:27 18th October 2008 |
| Number of Downloads | 3 |
| Number of Views | 90 |
| Release Notes: | To update using the patch: Please delete the files from the old Nexuiz/pro directory! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch) Nexuiz directory (excluding the data directory) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work! Changes from 2.4 to 2.4.2 (IN DEVELOPMENT) hotfix patch from 2.4 (~35MB) Please delete the files from the old Nexuiz/pro directory*! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch)Nexuiz directory (excluding the data directory!) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work!! (* All the files from Nexuiz/pro are now in a pk3 file but Nexuiz will still load the old outdated single files from Nexuiz/pro unless you delete them) Bad 'Lag' that a lot of people seem to have had in 2.4 (though in fact it was not lag but screwed up movement interpolation depending on frames per second and net-connection thats why it worked for most people in 2.4) sometimes when joining a game particles did not show till a mapchange (like explosions, rockettrails) Sound problems/crashes on mac and maybe windows. There were reports that cl_capturevideo on windows has no sound. pk3 files build on mac now loads correctly (see the problems map arboria caused) new announcer sounds, made by torus new game mode onslaught and a map for it (ons-reborn by morphed) crylink primary firemode got reworked implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards fixed the Mac OSX rotating hud problem with r_glsl 1 on some custom maps items were positioned wrong.. (well those items still are BADLY placed so mappers should fix the maps but at least now they show up as in 2.3 again) shownames / hidewaypoints is updated correctly when changed via the menu while playing bot were sometimes not joining the smaller team instagib was not always insta :) bots crashing in keyhunt which made campaign 15 and keyhunt with bots in general unusable some nexuiz map had a missing tdm mapinfo and thus did not display in the tdm menu further improvements of the 'lag/movement' fix, even smoother now and less problems with slow connections too. should be as good as it can be now less problems with quake 1/3 items (some item names conflicted) minor menu changes docu updates fixed more sound problems ? fix segfault with long aliases changed some 25 armors to 100 armors on dieselpower added bloodprionsctf to maplist turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds. (will have to start with a new config.cfg to see them) raised userbinds from 16 to 32 onslaught ready reset code new RL weapon icon centerprint command crosshair 11, a multicolor version of crosshair 8 (works best with crosshair_color white) texturecompression parameteres changed small menu changes compiles in freebsd again fixed some map/model bugs work around some q3map2 bugs fixed final_rage were some lava did not yield damage fixed some Nexuiz maps showing wrong items after the q1/q3 compatibility changes seems the crash at Nexuiz start on windows/nexuiz.exe is fixed the problems on debian etch and hopefully some 64bit linux systems are gone by using different build machines added server tools for rcon and a irc gateway TRUEAIM © had a bug with invisible clips nexuiz.exe can be used with option -dedicated without problems now variable r_drawfog dom game mode now can change spawn points according to captured dom points several projectiles can now hit yourself engine should load on windows 95/98/me again ping display was wrong with cl_movement 0 hud numbers and icons are now closer to each other to make clear which belong together reload effectsinfo.txt at level start Extend rcon_restricted_commands to contain more complex patterns added gl_vbo modes 2 and 3 and add them to the menu fixed compiling on opensolaris fixed wrong ping time display with cl_movement 0 g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel). Changes from 2.3 to 2.4 (IN DEVELOPMENT) full (312MB) patch from 2.3 (62MB) Engine changes: make gl_vbo saved as it slows down some chipsets new HUD (can be switched back) fix made deformvertexes autosprite2 allow more shaders to be loaded many CSQC improvements and bugfixes fix sv_maxrate in spectator mode, mark the spectated player on scoreboard fix buffer overrun in vorbis decoder fix brushforbox_index integer overflow found by Green - thanks for reporting. And C's modulo operation sucks. new cvar expansion parsing: ${cvar}, ${3-}, $ fix gl_lightmaps log_dest_udp to send all console data to one or more specified addresses in rcon format (to support a server monitor or an IRC gateway) allow multiple rcon commands in the same packet, separated by NUL (also useful for IRC gateway) r_glsl_dumpshader to write default.glsl wheel support for DirectInput (nexuiz.exe -dinput) texture compression ReplayGain support for OggVorbis files (mostly useful for fake CD tracks) sv_autodemo_perclient - record client-like demos on the server (same format, lagged (no support of cl_movement), so basically, just like spectating) reflections (mappers: see darkplaces.txt) bestweapon support for Nexuiz; add cycleweapon command various fixes against different kinds of speedhacks (one reported, two found in the process) reduce memory usage fix video recording >1GB by using an OpenDML index for modders: prvm_callprofile prints a rough profile of engine->qc calls improvements to server list (pausing, autorefreshing) vid_resizable on some platforms show downloaders as -666, not 0 texture transparency fixing command and option (fixtrans, r_fixtrans_auto) app icon support for SDL and GLX more realistic fog (including skybox fogging) textures are now BGRA and not RGBA internally speed up mdl/md2/md3 models improved r_editlights mode speedmeter fix two ATI GLSL crashes libmodplug support for CD replacement tracks in .xm, .it, etc. formats tab completion for exec, playdemo, timedemo, vmap, vdomap, chmap, gotomap fix brightening colormods fix protocol bug when near 4096qu coordinates r_textbrightness, r_textcontrast rcon restricted when game media is read only or -mygames option is specified, write config to My Documents/My Games on Windows generic GLSL path (hopefully fixes stuff on Mac OS X) GLSL postprocessing stage; v_glslgamma makes that be used instead of HW gamma (slower, but less problematic, doesn't affect other windows) v_contrastboost for hardware or GLSL contrastboost make "stopdownload" also stop curl downloads make scr_centertime 0 remove centerprints immediately terrain texture blending (two-layer Q3 shaders, second stage uses some alpha generating method and blendfunc blend) no longer use DirectSound as that's not in Vista any more allow using a "missing" -game directory (for storing temporary settings) improve JPEG screenshots: turn off chroma subsampling for better quality of strong red/blue stuff new icon Game code changes: new menu, some often requested options in it (like mouse acceleration) cl_handicap system temporary kickban support (commands: ban, bans, kickban) security checking in vote commands lower default for sv_clmovement_waitforinput against players getting "stuck in air" due to lag beginning of Onslaught and Assault mode (still experimental, and not in menu) team fbskins new player colors bot_vs_human mode mapcfg be dead, mapinfo be the king animinfo system (for player models in md3, dpm, psk format) g_player_brightness as possible replacement for fullbrightplayers spectators count as their own team for say_team weapon balancing changes make people able to abstain from their vote allow voting to hide the vote counts turn impulse 77 cheat into a full speedrun mode (try it!) new announce message for in-air electro direct hit improved Q3A map compatibility (this includes a health50 and an armor25 item) fix aimbot vulnerability in antilag protocol, and make g_antilag 1 the default sv_defaultplayermodel_{red,blue,yellow,pink}: team specific forced models CTF capture records now are saved between matches change in definition of func_rain and func_snow new entity misc_laser add func_wall entity make +zoom turn off welcome message when spectating g_balance_rocketlauncher_detonatedelay: when set to like 0.2, this hinders rocket boosts to make especially CTF games more balanced g_balance_kill_delay delays "kill" to prevent some types of abuse display results of votes; more configurable voting negative push for crylink trigger_push.message weaplast fix multiple bot fixes content new maps: strength, bloodprisonctf new MG model new Nex model new RL model some new gloss/norm textures new icon clip fix for reslimed remove shaders/stages that use not existing files Dom support for reslimed new font for chat and notify lots of particle effect changes more sprites, draw them as label sprites more bot waypoints reflections on ruiner and starship some transparency fixes improved evil8 textures improved starship performance remove lots of duplicate shaders added a terrain texture pack by tZork |
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