Enemy Territory: Quake Wars v1.4 -> v1.5 Client Patch - Linux
| File | Enemy Territory: Quake Wars v1.4 -> v1.5 Client Patch - Linux |
|---|---|
| Filename | ETQW-client-1.4-1.5-update.x86.run [ download now ] |
| File Size | 102.99 MB |
| File Type | Patch |
| Date Added | 11:22 22nd May 2008 |
| MD5 Checksum (?) | bacf44b3c8b927d7e57576f2e5e5dc54 |
| Last Downloaded | 21:59 30th June 2009 |
| Number of Downloads | 85 |
| Number of Views | 683 |
| Release Notes: | Enemy Territory: QUAKE Wars 1.5 Full Changelog Fixes in italics were included in the 1.5 BETA. User Interface · Added an Auto-Join button to the Limbo Menu · Added new server browser filter. Players can now filter servers by the maximum number of bots playing · Revised the 'Hot Server' weightings so lower ping servers are given higher priority than before · Replaced Hot Server list with a 'Join Best Server' button in the server browser · Fixed custom maps confusing the map voting system · Fixed the Flyer Drone personal best being referred to as Flyer Hive · Fixed the 'Most Vamptire Damage' typo in Personal Achievements · Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward · Fixed Player Ranks not showing in-game or on the Scoreboard · Fixed spectators seeing a defaulted string in the end-game scoreboard · Fixed transparency options for Tooltips and Subtle Motivators not always saving · Fixed video options not always saving if a player is using a 'Set as Default' profile HUD · Fixed the Buddy Player Arrows showing when a friend playing on the enemy team took a disguise · Fixed the Objective Bar sometimes flashing red while an objective was being completed · Fixed the first bar of a two-part objective sometimes being empty when a client connected to a server · Fixed the deployable HUD icons being affected by picmip · Players will no longer receive warning VO for incoming enemy artillery · Added g_aptWarning for toggling APT warning on the HUD · Restricted the g_mineIconSize cvar to values between 0 and 20 · The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8) · Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag · Fixed the Objective Bar sometimes changing colour Ranked Servers · Locked si_maxPlayers to 24 on Ranked Servers · Fixed being able to start a match on a Ranked server with less than 6 players Map Loads, Auto-Downloads, ETQW:TV · Fixed downloading modifications from the server not working with Vista and UAC · Fixed the intro movie overriding the Accept Download prompt for mods on game restart · Fixed the map loading music continuing to play after the load had completed · Fixed the server crash when clients are downloading files · Fixed ETQW:TV Relays crashing when clients tried to connect too early Player Statistics · Fixed capturing the Energy Cells on Quarry giving no XP · Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted · Fixed ranks above Supreme Commander displaying as ##### or emptyname · Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor · Fixed XP Save not working on reconnects Miscellaneous · Added several commands for spectating: o spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir o spectate next - Jumps to the next player o spectate prev - Jumps to the previous player o spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives) o spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera. · Added the setSpawnPoint command: o setSpawnPoint next - selects one spawn ahead of the player's current selection o setSpawnPoint prev - selects one spawn back from the player's current selection o setSpawnPoint default - selects the current front-line spawn point o setSpawnPoint base - sets the player's spawn point to the main base (Command Center/Domination Hub) · Added several cvars for separate vehicle sensitivities: o m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee o m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee o m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator o m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator o m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor o m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor o m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky o m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky o m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus o m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus. · Added several cvars for automatic recording of demos and generating of screenshots of the end game score board: o g_autoScreenshot - automatically take a screenshot of the scoreboard at the end of a map o g_autoRecordDemos - automatically starts & stops demos at the start & end of a map o g_autoScreenshotNameFormat - auto screenshot name format o g_autoDemoNameFormat - demo name format · Fixed the "Deployable Location Approved" VO playing when the deploy process had not successfully completed · Fixed the intermittent server crashes some users were experiencing · Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel · Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location · Fixed spectators sometimes hearing hit-beeps when switching between players · Fixed player landing sound sometimes playing multiple times · Fixed some cases of vehicle wheels occasionally being above the ground when they spawn · Fixed a disguise spotting issue · Fixed lock-on issues when the MCP is disabled · Fixed visual MCP deploy issue where it would sometimes come in sideways · Fixed objects sometimes showing up in the wrong place when playing back demos Bots · Bots in single player are much more focused on the player and the commands the player gives · Mission Critical bots will follow you to the objective then complete it once you lead them there · Bots skill with the Anansi and Tormentor has been improved · Bots in flyers are now much more dangerous on the higher skill levels · Bots on Easy difficulty have been made easier · Bots now understand the MCP changes implemented in 1.4 · Bots are better at accomplishing objectives · Bots are better at guarding their teams HE/Plasma charges · Bots keep focused on their current enemy when they jump into a vehicle · Bots will no longer use mounted MGs if there are no enemies around the MG to attack · Bots are much better at attacking deployables · Bot gunners now target deployables · Bot gunners will more often stay in the vehicle with you · Bots now drop health crates dynamically · Fixed bots not driving the MCP on Slipgate · Fixed lots of cases of the bots having issues pathing to a goal · Fixed potential bot freeze issue with enemies & hunting · Fixed Medics not seeing obstacles when giving supplies · Fixed Anansi pilots getting stuck chasing Icarus players around the map · Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP · Bots will now stop and give engineers time to repair their vehicle · Bot Oppressors will use their Energy Shields more effectively · Bots can now use all seats in the Bumblebee · Removed some debug prints · Lots of miscellaneous bot tweaks, fixes, and improvements Tooltips · Fixed the 'Press F3 to Ready Up' tooltip not always displaying · Fixed the Tooltip frame being completely white on first map load · Fixed decoy tooltip not always playing · Fixed Strogg Hack tooltip not playing on Volcano · Fixed players not turning to face final objective on Outskirts during tooltip · Fixed not resetting proficiency upgrade VO when resetting tooltips Fixed Exploits · Fixed map holes in Salvage, Refinery and Area22 · Fixed an exploit with the Third Eye Camera · Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped · Fixed exploit that allowed GDF to get past Strogg Energy Shields · Fixed being able to complete certain objectives at a distance |
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