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Enemy Territory: Quake Wars v1.4 -> v1.5 Client Patch - Win32

File Enemy Territory: Quake Wars v1.4 -> v1.5 Client Patch - Win32
Filename ETQW-client-1.4-1.5-update.exe [ download now ]
File Size 101.39 MB
File Type Patch
Date Added 11:19 22nd May 2008
MD5 Checksum (?) df5bcead07128a5c3167d86e52259015
Last Downloaded 07:49 5th January 2009
Number of Downloads 848
Number of Views 1870
Release Notes: Enemy Territory: QUAKE Wars 1.5 Full Changelog

Fixes in italics were included in the 1.5 BETA.
User Interface

· Added an Auto-Join button to the Limbo Menu
· Added new server browser filter. Players can now filter servers by the maximum number of bots playing
· Revised the 'Hot Server' weightings so lower ping servers are given higher priority than before
· Replaced Hot Server list with a 'Join Best Server' button in the server browser
· Fixed custom maps confusing the map voting system
· Fixed the Flyer Drone personal best being referred to as Flyer Hive
· Fixed the 'Most Vamptire Damage' typo in Personal Achievements
· Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
· Fixed Player Ranks not showing in-game or on the Scoreboard
· Fixed spectators seeing a defaulted string in the end-game scoreboard
· Fixed transparency options for Tooltips and Subtle Motivators not always saving
· Fixed video options not always saving if a player is using a 'Set as Default' profile

HUD

· Fixed the Buddy Player Arrows showing when a friend playing on the enemy team took a disguise
· Fixed the Objective Bar sometimes flashing red while an objective was being completed
· Fixed the first bar of a two-part objective sometimes being empty when a client connected to a server
· Fixed the deployable HUD icons being affected by picmip
· Players will no longer receive warning VO for incoming enemy artillery
· Added g_aptWarning for toggling APT warning on the HUD
· Restricted the g_mineIconSize cvar to values between 0 and 20
· The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
· Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
· Fixed the Objective Bar sometimes changing colour

Ranked Servers

· Locked si_maxPlayers to 24 on Ranked Servers
· Fixed being able to start a match on a Ranked server with less than 6 players

Map Loads, Auto-Downloads, ETQW:TV

· Fixed downloading modifications from the server not working with Vista and UAC
· Fixed the intro movie overriding the Accept Download prompt for mods on game restart
· Fixed the map loading music continuing to play after the load had completed
· Fixed the server crash when clients are downloading files
· Fixed ETQW:TV Relays crashing when clients tried to connect too early

Player Statistics

· Fixed capturing the Energy Cells on Quarry giving no XP
· Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
· Fixed ranks above Supreme Commander displaying as ##### or emptyname
· Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
· Fixed XP Save not working on reconnects

Miscellaneous

· Added several commands for spectating:
o spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir
o spectate next - Jumps to the next player
o spectate prev - Jumps to the previous player
o spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives)
o spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.
· Added the setSpawnPoint command:
o setSpawnPoint next - selects one spawn ahead of the player's current selection
o setSpawnPoint prev - selects one spawn back from the player's current selection
o setSpawnPoint default - selects the current front-line spawn point
o setSpawnPoint base - sets the player's spawn point to the main base (Command Center/Domination Hub)
· Added several cvars for separate vehicle sensitivities:
o m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee
o m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee
o m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator
o m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator
o m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor
o m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor
o m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky
o m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky
o m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus
o m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus.
· Added several cvars for automatic recording of demos and generating of screenshots of the end game score board:
o g_autoScreenshot - automatically take a screenshot of the scoreboard at the end of a map
o g_autoRecordDemos - automatically starts & stops demos at the start & end of a map
o g_autoScreenshotNameFormat - auto screenshot name format
o g_autoDemoNameFormat - demo name format
· Fixed the "Deployable Location Approved" VO playing when the deploy process had not successfully completed
· Fixed the intermittent server crashes some users were experiencing
· Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
· Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
· Fixed spectators sometimes hearing hit-beeps when switching between players
· Fixed player landing sound sometimes playing multiple times
· Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
· Fixed a disguise spotting issue
· Fixed lock-on issues when the MCP is disabled
· Fixed visual MCP deploy issue where it would sometimes come in sideways
· Fixed objects sometimes showing up in the wrong place when playing back demos

Bots

· Bots in single player are much more focused on the player and the commands the player gives
· Mission Critical bots will follow you to the objective then complete it once you lead them there
· Bots skill with the Anansi and Tormentor has been improved
· Bots in flyers are now much more dangerous on the higher skill levels
· Bots on Easy difficulty have been made easier
· Bots now understand the MCP changes implemented in 1.4
· Bots are better at accomplishing objectives
· Bots are better at guarding their teams HE/Plasma charges
· Bots keep focused on their current enemy when they jump into a vehicle
· Bots will no longer use mounted MGs if there are no enemies around the MG to attack
· Bots are much better at attacking deployables
· Bot gunners now target deployables
· Bot gunners will more often stay in the vehicle with you
· Bots now drop health crates dynamically
· Fixed bots not driving the MCP on Slipgate
· Fixed lots of cases of the bots having issues pathing to a goal
· Fixed potential bot freeze issue with enemies & hunting
· Fixed Medics not seeing obstacles when giving supplies
· Fixed Anansi pilots getting stuck chasing Icarus players around the map
· Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
· Bots will now stop and give engineers time to repair their vehicle
· Bot Oppressors will use their Energy Shields more effectively
· Bots can now use all seats in the Bumblebee
· Removed some debug prints
· Lots of miscellaneous bot tweaks, fixes, and improvements

Tooltips

· Fixed the 'Press F3 to Ready Up' tooltip not always displaying
· Fixed the Tooltip frame being completely white on first map load
· Fixed decoy tooltip not always playing
· Fixed Strogg Hack tooltip not playing on Volcano
· Fixed players not turning to face final objective on Outskirts during tooltip
· Fixed not resetting proficiency upgrade VO when resetting tooltips

Fixed Exploits

· Fixed map holes in Salvage, Refinery and Area22
· Fixed an exploit with the Third Eye Camera
· Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
· Fixed exploit that allowed GDF to get past Strogg Energy Shields
· Fixed being able to complete certain objectives at a distance
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